M20_Ope_E - 第53页
Chapter 2 Creating and Editing a Program 2-9 2-2-1-2 Finding Text Menu: Program>Edit>Find Library>Component Library>Edit> Find The item on which the active cell resides is shown. Replacement is applied to …

Chapter 2 Creating and Editing a Program
2-8
2-2 Data Entry Methods
2-2-1 Selecting a Cell for Data Entry
To select a cell, click the cell or move the active cell
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by using the arrow keys. Then type in data
from the keyboard. Alternatively, right-click the mouse and select an item from the provided
combo box. To move directly to a specific line in the program editor/component library, use
Edit>GoTo menu. To move directly to a cell with specific text, use Edit>Find menu.
2-2-1-1 Moving to a Specific Line
Menu: Program>Edit>GoTo
Allows moving to a specified line.
Action:
① Select the line number you want to go to in the Go To dialog box.
② Click <Execute> button.
③ The active cell moves to the specified line.
Note: Each program/library editor has <First Line> and <Last Line> buttons. To move to the first line,
click <First Line> button. To move to the last line, click <Last Line> button.
First line button Last line button
When particular data in the current editor is mapped to its correspondence in a different editor,
you can access the editor by double-clicking the data. See the below chart for access links.
Code Component Code Component Library > Component Code
Component Library > Image Code
Component Library > Nozzle No.
Feeder Library
Pallet Library
Packaging Library > Reject Location
Tray Library > Reject Location
Advanced Setting
Image Library
Nozzle Library
User Parameter >
Reject Location,
Reject Conveyor Offset
Feeder/Pallet
Packaging/Tray
Pickup Data
Placement&Mark Data
Libraries
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Active cell: The currently selected cell for data entry. It is normally highlighted in blue.

Chapter 2 Creating and Editing a Program
2-9
2-2-1-2 Finding Text
Menu: Program>Edit>Find
Library>Component Library>Edit>Find
The item on which the active cell resides is shown.
Replacement is applied to this item.
Enter text to find.
Window: * Up to 38 characters can be searched.
Ignore Case: Specify whether to match capitalization of the text. For example:
When the Find What entry is “IC3”, ic3 is not found.
; When the Find What entry is “IC3”, ic3 is found.
Direction: Select searching direction Up or Down relative to the current cursor
position.
Entering the characters partially is also available.
E.g.) Entering “SOP” searches for “SOP-28”, “TSOP-32” and “TSOP-40” etc.
Note: Wildcard Search is available in [Find What] column. The asterisk (*) is used as a symbol that takes
the place of one or set of unknown characters. The question mark (?) takes the place of one
unknown character.

Chapter 2 Creating and Editing a Program
2-10
2-2-1-3 Keyboard Entry & Choose from List
There are several data entry methods. This section describes keyboard entry and choose from list used
for direct data entry to an entry field.
Prior to making a keyboard entry or choose-from-list entry to a grid editor, the cell
to enter data must be selected.
Keyboard Entry
Keyboard entry means direct data input from the keyboard. Typically used for entry of program
name, comment, reference designator, or operator name.
Choose from List
When there are pre-registered choices for entry, you can merely make a choice with the mouse.
There are five choose-from-list styles:
Combo box: A list of available choices is shown. Click a choice and it will be entered
to the entry field.
(Item 4)
(Item 3)
(Item 2)
(Item 1)
(Item 1)
(Item 2)
(Item 3)
Spin box: Click scroll arrows to select an item. Typing directly from the keyboard
is also available.
(Item)
Radio button: Represents mutually exclusive choices. Only one item is selectable at a
time.
(Item 3)
(Item 2)
(Item 1)
Check Box: Click an item to select. You can select as many items as needed.
(Item 3)
(Item 2)
(Item 1)
Slider: Drag the vertical bar to a new setting. The current value is shown to the
right of the scale. Clicking the area shown with the arrows moves the
vertical bar for a division of the graduation.
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