presto_en.pdf - 第43页
Page 43 active window. If a memory location was highligh ted before calling th is c ommand, the p rogram presets the marked location for filling in. A memo ry location c an be selected by holding t he Shift key and click…

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such a file opens as well.
File ➙ Save project...
Keyboard shortcut: Shift+Ctrl+S
Using the Windows standard dialog, the program saves
the current project under a new name. Saving of the
project under the same name is done automatically as
well as saving the program settings, for example.
In the Save project dialog using Load project
unlocked option it is possible to set that the project will
not be locked after load.
Using Add note option it is possible to add a note to the
project file, which will be shown after load of the project.
File ➙ Close project
Keyboard shortcut: Shift+Ctrl+W
The program terminates the work with the currently open
project, saves the project file on the disc and returns to
the state in which it was before the new project was
opened.
File ➙ Recent projects
This function remembers the last 10 opened projects.
Clicking the name of one of them opens the project.
File ➙ Read calibration data...
Using the Windows standard dialog, the program opens a
file with the calibration data and loads the data in the
memory.
File ➙ Save calibration data...
Using the Windows standard dialog, the program creates
a file with the device's calibration data previously read
from the device connected to the programmer. This
calibration data can be reloaded using Read calibration
data if the device gets erased in the meantime.
For further information on the program's support of work
with the calibration memory see
Calibration Memory
Support
.
File ➙ Export to bin...
This command saves binary data from the code/main
memory, from the data memory or from ID positions in a
selected file.
16 or 8 bits word width can be selected for the data to be
saved.
File ➙ Exit
Standard Windows keyboard shortcut: Alt+F4
Keyboard shortcut: Alt+X
Warning
If closing of the program is forced by the Turn
Computer Off command and the program
does not receive the user's confirmation, the
system closes it forcibly after some time
without saving the open file or settings.
If the program is currently working with the
hardware, it refuses all system's requests to
turn off and can be seen as “not responding”
by the system.
This command closes the program. If the open file has
changed, the program prompts the user to save the
changes.
Edit Menu
Edit ➙ Fill with value...
The program fills a memory location with a specified
value. This command is used especially for erasing (filling
with ones) or zeroing (filling with zeros) a particular
location. Yet it can be filled with any value or with random
data.
When the Fill with value... command is called, the
program presets the selected memory according to the

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active window. If a memory location was highlighted
before calling this command, the program presets the
marked location for filling in.
A memory location can be selected by holding the Shift
key and clicking by mouse or moving by means of the
cursor keys (arrows). For further information on
highlighting a location see
HEX Editor Windows.
Edit ➙ Text insert...
This command saves a text in ASCII or in hexadecimal
format into a selected memory location. Ends of lines can
be coded as NULL, CR, LF or CR+LF characters.
Individual bytes can be inserted as well as saved in
RETLW instructions (this applies only to the code/main
memory working with Microchip microcontrollers).
Note:Microchip PIC RETLW instruction means return with
a constant value in the work register – this instruction is
frequently used for creating tables.
If the Text insert... command is called, the program
presets the selected memory and the starting cell
according to the current window and the selected cell.
Edit ➙ Fill selected location with
RETLW
This command fills the selected Microchip
microcontroller's memory location with RETLW.
The command can be called only from an open HEX
editor. It is also available through the context menu (right
mouse click) in the editor.
A memory location can be selected by holding the Shift
key and clicking by mouse or moving by means of the
cursor keys (arrows). For further information on
highlighting a location see
HEX Editor Windows.
View Menu
View ➙ Code/main memory
This command opens or closes the code/main memory
HEX editor window. For more on HEX editors see
HEX
Editor Windows
.
View ➙ Data memory
This command opens or closes the data memory HEX
editor window. For more on HEX editors see
HEX Editor
Windows
.
View ➙ Boot memory
This command opens or closes the boot memory HEX
editor window. For more on HEX editors see
HEX Editor
Windows
.
View ➙ Configuration memory
This command opens or closes the configuration memory
HEX editor window. For more on HEX editors see
HEX
Editor Windows
.
View ➙ Console
This command opens or closes the console, where the UP
can write details about programming.
View ➙ Display code/main memory
Keyboard shortcut: Alt+F10
This command displays the code/main memory HEX
editor. If it is already displayed, it moves it to the front
(the editor gets focus). For more on HEX editors see
HEX
Editor Windows
.
View ➙ Display data memory
Keyboard shortcut: Alt+F11
This command displays the data memory HEX editor. If it
is already displayed, it moves it to the front (the editor

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gets focus). For more on HEX editors see HEX Editor
Windows
.
View ➙ Display configuration
memory
Keyboard shortcut: Alt+F12
This command displays the configuration memory HEX
editor. If it is already displayed, it moves it to the front
(the editor gets focus). For more on HEX editors see
HEX
Editor Windows
.
View ➙ Display programmer form
Keyboard shortcut: Ctrl+P
The programmer form is always visible. This function
moves the programmer form to the front (the editor gets
focus).
Device Menu
Device ➙ Program
Keyboard shortcut: Shift+F5
This command opens a sub-menu with programming
options. Some items may be inaccessible for certain
device types.
▸ Program all
Keyboard shortcut: F5
This command erases the device, checks the erasure,
programs it and verifies the programming result in the
whole device. The Device ID check and the Code/Data
Protection check are performed prior to this operation.
The behavior of this command is influenced by the
program settings - see
Program settings.
▸ Program all except data memory
A keyboard shortcut can be assigned in Options ➙ Key
shortcuts.
This command works the same as Program all with the
exception that it does NOT erase, program or verify the
data memory.
Devices without a data memory do not have this
command available and their programming is done using
the Program all command.
This command cannot be used in some cases that use
Code or Data Protection. For these, the program offers
the command Erase whole device and program also
data memory (with data currently in the editor).
▸ Program code/main memory
A keyboard shortcut can be assigned in Options ➙ Key
shortcuts.
This command erases the code/main memory, checks the
erasure, programs and checks the programming result.