FUJI NXT Programming Manual QD004-18.pdf - 第11页
QD004-18 1. Introduction NXT Programming Manual 1 1. Introduction The aim of this manu al is to provide proce dural explanations of how to perfor m functions in Fuji Flexa, Fujitrax, and provide detailed kn owledge about…

Contents QD004-18
iv NXT Programming Manual
images ................................................................. 156
6.3.4 Sending edited vision data back to the machine
............................................................................. 157
6.4 Irregular fiducial marks (from NXT V3.90) ... 158
6.4.1 Details ................................................................ 158
6.4.2 Creating an irregular fiducial mark for a job that is
not currently being used in production................. 159
6.4.3 Editing the mark data when a vision processing
error occurs during production............................. 161
6.5 Testing Skip Mark Data................................ 163
6.6 Skipping Items on the NXT .......................... 165
6.6.1 Skipping boards (from NXT V3.10) .................... 165
6.6.2 Skipping feeders (from NXT V2.95) ................... 166
6.6.3 Skipping holders (from NXT V3.00) ................... 168
6.7 Testing Jobs (from NXT V3.10) ................... 170
6.7.1 Introduction ........................................................ 170
6.7.2 Testing a job using simulation mode.................. 171
6.7.3 Testing a job using place & check mode............ 175
6.8 Testing Pickup Positions (from NXT V3.20). 177
6.8.1 Introduction ........................................................ 177
6.8.2 Testing pickup positions in a feeder................... 177
6.8.3 Testing pickup positions in a tray....................... 182
6.8.4 Feeder index count and tape return method for
pickup tests.......................................................... 189
6.9 Testing Vision Processing (from NXT V4.10:
H01 head and OF head)................................. 191
6.9.1 Procedure........................................................... 192
Glossary ................................................................... 199

QD004-18 1. Introduction
NXT Programming Manual 1
1. Introduction
The aim of this manual is to provide procedural explanations of how to perform functions in
Fuji Flexa, Fujitrax, and provide detailed knowledge about part data settings for the NXT
machine. The procedures outlined are to help the NXT user perform various operations in
Fuji Flexa and Fujitrax, and help the user create part data for the NXT. This manual is
designed for users who already have a basic understanding of Fuji Flexa.
1.1 Notation Conventions Used in the Manual
The notation conventions employed in this manual are described below
1.1.1 General notation
1.1.2 Mouse-related notation
Notation sample Explanation
[File] menu Menu names and commands are enclosed in square brackets [ ].
[Open Job]
window
Window and dialog box names which appear in the title bar are
enclosed in square brackets [ ].
[OK] The names of toolbar buttons and command buttons that appear
inside a window or dialog box are enclosed in square brackets [ ].
Enter key Key names are printed in bold Arial font.
Notation Explanation
Click Press and quickly release the left mouse button.
Double-click Click the left mouse button twice in rapid succession
Right-click Press and quickly release the right mouse button.
Drag Move icons, dialog boxes and windows or adjust windows by
clicking and shifting the object in question while holding down the
left mouse button.
Drop Release the left mouse button once an object has been dragged
to the desired position.

1. Introduction QD004-18
2 NXT Programming Manual
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