FUJI NXT Programming Manual QD004-18.pdf - 第9页

QD004-18 Contents NXT Programming Manual iii 4.4.3 Package Information details .................. ............... 99 4.4.4 Package Process details .... .............. ............ ...... 101 4.5 P_pattern De tails.......…

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Contents QD004-18
ii NXT Programming Manual
(from NXT V3.10) .................................................. 36
3.4.3 Package-on-Package placement (from NXT V4.10)
............................................................................... 39
3.4.4 Using the M6S and single conveyor S
(from NXT V4.30) .................................................. 43
3.4.5 Using the parts presence check function
(from NXT V4.42) .................................................. 45
3.4.6 Using the tray unit-LT and LTC............................ 47
3.4.7 Limiting the number of reels used in a job ........... 57
3.4.8 Specifying the tape pitch and indexing speed in the
job (from NXT V5.15)............................................. 60
3.4.9 Adjusting placement due to panel warp function
(from NXT V5.15) .................................................. 62
3.5 Line Balancing ............................................... 65
3.5.1 Line balancing in Job Builder ............................... 65
3.5.2 NXT Multi Job Line Balancer (option) .................. 65
3.6 Optimizing ...................................................... 70
3.6.1 Optimizing in Job Builder ..................................... 70
3.6.2 NXT Multi Machine Optimizer .............................. 70
3.6.3 Dual job optimizing............................................... 74
3.7 Generating Reports........................................ 76
3.7.1 Manually generating reports................................. 76
3.7.2 Automatically generating reports when the job is
saved ..................................................................... 76
4. Part Data Settings .............................................. 77
4.1 Introduction .................................................... 77
4.2 Part Data........................................................ 78
4.2.1 Part data details ................................................... 78
4.3 Shape Data .................................................... 80
4.3.1 Shape Information tab.......................................... 80
4.3.2 Shape Process tab............................................... 81
4.3.3 Shape Information details .................................... 85
4.3.4 Shape Process details ......................................... 88
4.4 Package Data ................................................ 98
4.4.1 Package Information tab ...................................... 98
4.4.2 Package Process tab ........................................... 98
QD004-18 Contents
NXT Programming Manual iii
4.4.3 Package Information details ................................. 99
4.4.4 Package Process details .................................... 101
4.5 P_pattern Details.......................................... 102
4.5.1 P_patterns used for the NXT .............................. 102
4.5.2 P_patterns not supported by the NXT ................ 103
4.5.3 P_pattern explanations....................................... 104
4.5.4 Selecting a p_pattern flowcharts......................... 112
4.6 Vision Type Details ...................................... 115
4.6.1 Part reference point ............................................ 115
4.6.2 NXT vision types................................................. 117
4.6.3 Selecting a Vision Type flowcharts
(leaded parts) ....................................................... 133
4.7 Compatibility with Existing Part Data ........... 140
4.7.1 Background......................................................... 140
4.7.2 Vision type compatibility table for the NXT ......... 141
4.7.3 Entering overrides in part data............................ 145
5. Transmission ................................................... 147
5.1 Introduction .................................................. 147
5.2 Transmitting ................................................. 148
5.2.1 Transmitting a job from Job Builder.................... 148
5.2.2 Dragging and dropping jobs to transmit ............. 148
5.2.3 Using [Transmit] to transmit................................ 149
5.2.4 Using [Multi lane transmission] to transmit ......... 149
5.3 General Procedures..................................... 151
5.3.1 Changing the current job .................................... 151
5.3.2 Deleting a job from a machine............................ 151
6. Editing Jobs on the Machine (MEdit) ............... 153
6.1 Introduction .................................................. 153
6.2 Opening a Job that is in the Machine........... 154
6.3 Correcting vision errors sent from the NXT.. 154
6.3.1 Specifying vision error images to be saved for
certain positions (from NXT V2.81) ...................... 155
6.3.2 Viewing saved vision error images ..................... 156
6.3.3 Opening and editing vision data using saved
Contents QD004-18
iv NXT Programming Manual
images ................................................................. 156
6.3.4 Sending edited vision data back to the machine
............................................................................. 157
6.4 Irregular fiducial marks (from NXT V3.90) ... 158
6.4.1 Details ................................................................ 158
6.4.2 Creating an irregular fiducial mark for a job that is
not currently being used in production................. 159
6.4.3 Editing the mark data when a vision processing
error occurs during production............................. 161
6.5 Testing Skip Mark Data................................ 163
6.6 Skipping Items on the NXT .......................... 165
6.6.1 Skipping boards (from NXT V3.10) .................... 165
6.6.2 Skipping feeders (from NXT V2.95) ................... 166
6.6.3 Skipping holders (from NXT V3.00) ................... 168
6.7 Testing Jobs (from NXT V3.10) ................... 170
6.7.1 Introduction ........................................................ 170
6.7.2 Testing a job using simulation mode.................. 171
6.7.3 Testing a job using place & check mode............ 175
6.8 Testing Pickup Positions (from NXT V3.20). 177
6.8.1 Introduction ........................................................ 177
6.8.2 Testing pickup positions in a feeder................... 177
6.8.3 Testing pickup positions in a tray....................... 182
6.8.4 Feeder index count and tape return method for
pickup tests.......................................................... 189
6.9 Testing Vision Processing (from NXT V4.10:
H01 head and OF head)................................. 191
6.9.1 Procedure........................................................... 192
Glossary ................................................................... 199