FUJI NXT Programming Manual QD004-18.pdf - 第154页
4. Part Data Settings QD004-18 144 NXT Programming Manual Note 3 Vision type 40 is used on existing machines to process pa rts with backlighting, using the calculated bo dy position as the placin g referenc e point. The …

QD004-18 4. Part Data Settings
NXT Programming Manual 143
*1: There are cases in which none of the vision types in the above table are applicable.
Some examples of such parts are rectangular parts other than rectangular chips, tantalum
capacitors, or aluminum electrolytic capacitors with multiple leads inside the edge of the
part body. In this case, select an appropriate vision type from 123, 124, 144, or 180 and
enter element information for the leads based on the shape of the part.
Note: Vision type 10 is automatically converted to 60, however, if another value has been
specified in the override vision type value for the NXT, this value will be used.
Note: Refer to Åu4.6.2NXT vision typesÅv for details on how to create lead data.
Note 2
Vision type 20 is used on existing machines to process SOT-type parts with few leads,
however, on the NXT machines, vision type 180 is used. A custom vision type is used for
power transistors.
Note: Vision type 20 is automatically converted to 180, however, if another value has been
specified in the override vision type value for the NXT, this value will be used.
Vision type
for existing
machines
Vision type
for NXT
Part type Explanation
20 180 Tantalum capacitors,
SOTs
Automatically converted to 180 if
no vision type value has been
specified in the NXT override
section.
75 Power transistors P_pattern automatically
converted

4. Part Data Settings QD004-18
144 NXT Programming Manual
Note 3
Vision type 40 is used on existing machines to process parts with backlighting, using the
calculated body position as the placing reference point. The NXT machine, however, can
use either the body center or part center for the leaded (bumped) type parts. As a result,
there is no need to select a custom vision type. Select the appropriate vision type from the
following table based on the part type.
*2: Use the appropriate vision type (123, 124, 152, 153, or 180) depending on the leads and
the lead quantity.
Note: Vision type 40 is automatically converted to 160, however, if another value has been
specified in the override vision type value for the NXT, this value will be used.
Note 4
Vision type 150 is used on existing machines to process connectors with backlighting,
however, this vision type has now been separated as shown in the table below based on
body color.
Note: Vision type 150 is automatically converted to 153, however, if another value has been
specified in the override vision type value for the NXT, this value will be used.
Vision type
for existing
Machines
Vision type
for NXT
Part type Explanation
40 160 White bodied
connector detection
Automatically converted to 160 if
no vision type value has been
specified in the NXT override
section.
60 Rectangluar chips
252 Multi-purpose (part
outline)
(*2) Leaded parts P_pattern automatically
converted
Vision type
for existing
Machines
Vision type
for NXT
Part type Explanation
150
152 Black bodied
connectors
P_pattern automatically
converted.
153 White bodied
connectors
Automatically converted to 153 if
no vision type value has been
specified in the NXT override
section.

QD004-18 4. Part Data Settings
NXT Programming Manual 145
Note 5
Vision type 254 is used on existing machines to place odd-form parts using backlight. On
NXT machines, this vision type has been changed as shown in the table below.
*3: On existing machines, vision type 254 uses backlighting to place parts that cannot be
placed using other vision types. However, as NXT machines use only frontlighting, it is
necessary to choose the most appropriate vision type available. Select vision type 252
when placing white bodied parts with no leads. Vision type 252 can also be used for white
bodies parts with leads that are part of the body. If using a different vision type, element
data will be required depending on the selected vision type.
Note: Vision type 254 is automatically converted to 252, however, if another value has been
specified in the override vision type value for the NXT, this value will be used.
4.7.3 Entering overrides in part data
Procedure
1. Open the shape data (or part data if using non-relational mode) for the part data for
which input is required in Fuji Flexa.
2. Refer to Vision Type Compatibility Table for Existing and NXT Machines and enter the
new vision type in the NXT override [Vision Type] data field.
3. Refer to Vision Type Compatibility Table for Existing and NXT Machines and enter any
new element information in the NXT override [Element Information] setting if it is
necessary.
4. Save the data and exit. If the data was changed in the job, save the job.
Note: If the shape data was changed in the global library, the same shape data in any jobs for the
NXT must be updated. Use the [Update in Jobs] command from the editor to perform this
function. If the data was changed in the job and the data is to be used in the future, it is
possible to export the changed shape data back into the shape library.
Vision type
for existing
machines
Vision type
for NXT
Part type Explanation
254 252 Multi-purpose (part
outline)
Automatically converted to 252 if
no vision type value has been
specified in the NXT override
section.
(*3) Element data required