PathMaster-REV-L-4.5-1.pdf - 第161页
Machine Operati on Manual Revision L / February 2020 Page 161 of 200 CR Circle. Select a radiu s, a start angle and the angle to be traversed . Move ment is counterclockwise in the Cartesian c oordina te system. Thi s is…

Machine Operation Manual
Revision L /
February 2020
Page 160 of 200
Cmd
Description
Example
Tips
AC Acceleration for
independent moves are in
counts per second squared
AC*=100000 (sets all
axes) ACX=100000
(only sets the X axis
acceleration)
Make sure the acceleration is
large enough to get the
motion to speed in a
reasonable amount of time
AM
After move. This command
holds the program until the
movement on the specified
axes is completed
AM (wait for all axes to
finish its motion)
AMS (wait for
coordinate sequence
to finish motion)
The AM command tests for
profile completion. Use the AM
command to separate multiple
movements
AV
After vector distance. This
command holds the program
until a specified distance
has been traveled with a
coordinated move, the units
are in counts
AV1000 (wait until the
axes have moved 1000
counts)
The AV command resets to
zero after every use. It can be
calculated by summing the
distances between each point
on the coordinated move
BG Begin. BG starts a motion on
an axis or a sequence
BGX (begin motion on
the X axis), BGS (begin
motion sequence), BG
(begin motion on all
axes)
A second BG command
cannot be given until the first
BG motion is finished. The AM
command can hold the
program until the first motion
is done. The exact axes to put
in motion must be given. The
BG command starts all the
axes according to the last
specified motions
BL
Reverse Software Limit
CB
Clear bit. Clears a bit on the
output port
CB40 (clears the bit for
the buzzer)
Clearing a bit in DMC
terminology turns the bit on.
The opposite of CB is SB (set
bit). A complete list of the
outputs can be found in the
Operating Guide

Machine Operation Manual
Revision L /
February 2020
Page 161 of 200
CR
Circle. Select a radius, a start
angle and the angle to be
traversed. Movement is
counterclockwise in the
Cartesian coordinate
system. This is either
clockwise or
counterclockwise, as viewed
from the front of the
machine, and depends on
the setup of the machine. A
negative traverse angle
yields clockwise motion in
the Cartesian coordinate
system
CR 5000,90,180
arc with length of 5000
counts, starting at 90°
and doing a half circle
(180°)
The circle command is a
coordinated two-dimensional
move. The structure is the
same as all other coordinated
moves, using the VM, VP and
VE commands. A start angle of
0° gives a circle, relative to the
start point, entirely negative in
the X direction and half
positive, half negative in the Y.
Starting at 180° yields an
entirely positive X circle and a
half positive, half negative Y.
90° is an entirely negative Y
circle 180° entirely positive Y,
with both having X half
positive, half negative
CS
Clear Sequence
Clears Memory of prior coordinated sequences
DC Deceleration for
independent moves. The
units are in counts per
second squared
DC*=100000 (sets all
axes), DCX=100000
(only sets the X axis
deceleration), DC
10000,30000,40000
(sets X, Y and Z
Decelerations
separately)
The higher the deceleration,
the faster an axis stops its
move
DE
Dual (Auxiliary) Encoder
Position
DL
Download. This transfers a
text file from the computer
to the controller
DL (then select a text
file to download)
Use the HX (halt execution)
command before using DL.
Damage may result otherwise
EN End. This terminates a
subroutine, program thread
or program
EN
The Dispensing System also
has a subroutine used for a
conditional end. The command
JP#NOOP operates the same as
the EN command
FL
Forward Software Limit
HX
Halt execution. Halts the
execution of the program or
any of its threads
HX1 (halt thread 1)
HX (halt the entire
program)
Always use the HX command
before executing a DL
command

Machine Operation Manual
Revision L /
February 2020
Page 162 of 200
JG
Jog
JP Jump to a program location.
Locations are marked by
labels. This command can be
used in a conditional
statement and the jump
occurs if the conditional is
true
JP#NOOP (jump to
location #NOOP),
JP#NOOP,COUNT>10
(jump to location
#NOOP if the value of
COUNT exceeds 10)
It is important not to confuse
JP with JS. Using a JP when a
JS is required results in the
thread being halted once the
EN command is reached
JS
Jump to subroutine.
Subroutines are marked by
labels
JS#H1UP (jump to
subroutine #H1UP)
It is important not to confuse
JS with JP. Using a JS when a
JP is required can result in
“nesting” the program
continuously until a nesting
error occurs. Subroutines can
only be nested 16 deep
LI Linear Interpolation Distance
LM
Linear Interpolation Mode
LS
List. The operator can list a
single line or multiple lines of
the program in a terminal
screen
LS 300,0 (show line
300), LS 250,270
(show lines 250 to
270), LS (show all
lines in memory)
If a runtime error occurs, use
the LS command in the
terminal screen to check the
line containing the error
MG Message. This command
sends data out the bus. It
can also be used by the
operator to query the
controller for information
MG “Path Complete”
(displays the message
“Path Complete” on
the terminal screen),
MG@IN[60] (displays
the value of input 60,
where 0 is on and 1 is
off)
Do not put message commands
in programs! If there are
message commands, and there
is no computer attached to the
workcell, the controller halts
once the output buffer is full
MO
Motor off. Shuts off motor
control
MO (turn all motors
off), MOX (turn off
only the X axis motor)
MO shuts off the motor(s).The
motors are reactivated with the
SH (servo here) command
MR
Reverse Motion to Position
MT
Motor Type
NO No operation. This command
performs no action and is
used to comment a program
NO!!! PROGRAM 1!!!!
(description for
program)
A semicolon (;) terminates the
NO command. Any statements
following a semicolon are
executed