RS-1_instruction manual.pdf - 第526页

Part 1 B asic O peration Chapter 4 Cr eating a Produc tion Progra m 4- 191 4.5.4 .2 Teaching a mark The system t eaches information r equir ed to recogni ze a mark. T o start t eaching a mark, move the cursor t o the mar…

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Part 1 Basic Operation Chapter 4 Creating a Production Program
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(6) FEED
When you teach the component pick-up position, the <FEED> button indicating the feeder number
is displayed on the screen. When you press this <FEED> button, the corresponding feeder feeds
once.
When a component can be cued or it is set to be cued, the <CUEING> button appears on the
screen. When you press the <CUEIING> button, the corresponding feeder cues a component.
The feeder feeds a component.
The feeder cues a component.
Part 1 Basic Operation Chapter 4 Creating a Production Program
4-191
4.5.4.2 Teaching a mark
The system teaches information required to recognize a mark. To start teaching a mark, move
the cursor to the mark name of data to be taught, and then select the Teachingbutton in the
Operation area. Note that you have to enter the XY coordinates of a mark with the Program
Editor in advance.
Part 1 Basic Operation Chapter 4 Creating a Production Program
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When you select the “Teaching” button, the camera moves to the XY coordinates of the entered
mark position, and then the image shot with the selected camera and the scale frame (rectangular
frame) are displayed on the screen.
1) Device Select
When you press the camera button shown in the “Device Select” column, you can reverse
the polarity (brightness).
If a mark looks black against the board, press the camera button so that the mark can look
white.
Reverse of the mark with the camera button is effective only when you enter the scale
frame.
2) Light pattern setting
If a mark can be recognized according to the standard setting of the light (that is, when the
<Standard> button is selected), you do not have to set this item.
Set this menu item only when the system does not recognize a mark stably.
Light pattern Processing
Standard
Use this button to recognize a normal board mark.
Resist/Cover Film
Use this button when the mark reflects the standard light in an undesirable manner and
a mark cannot be recognized stably because there is a resist or a cover film on a mark.
User defined
Use this button to set the light amount of the vertical light and that of the inclined light
directly when a mark reflects the light in an undesirable manner in the two cases above
and the mark cannot be recognized stably.
When you select the <User defined> button, enter the light value directly.
Select the <Vertical> button or the <Inclined> button, and then enter a value in the edit box,
or use the <+> button and/or the <-> button to change the entered value.
3) Move Speed
You can select the speed at which the camera moves.
When you touch the image shot with the camera, the XY-axes move in eight directions.
While you are touching the image, the axes continue to move.
CAUTION
To avoid a risk of injury, do not put your hands inside the machine
or move your face or head close the machine while the system is
teaching data.